Posts

Posted in: Nuke Tips

Nuke Tips – Clamp Node

Clamping the Clamp Node

Update 1st July 2018: Here’s the link to the cabin depth render for your exploration. Credits to http://www.3drender.com/challenges/ for the original model.

The Clamp node is something that you either use a lot or rarely touch it.

If you’re a seasoned compositor, I guess this post will be a nice refresher but if you’re still wondering what it does and how it fits into a typical production comp, read on!

Do not get confused with the famous mangaka group known as CLAMP!

Posted in: FX, Misc

Learning Houdini for Project DQ

Learning Houdini for Project DQ!

In this post, I’ll be covering the overall goal of Project DQ that is as a learning platform for using Houdini for all FX tasks.

As the demand of Houdini skills for FX shots risen for the past several years, I realise it is time to pick it up or get left behind.

While I do not have exposure to Houdini in actual production at my prior workplace, I tried to adapt what I’ve learn in Maya, 3ds Max and RealFlow into Houdini… should be a frictionless learning curve right?