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hiero_muted_audio

Muted Audio in Hiero

YOU HAVE BEEN INFLICTED WITH SILENCE STATUS With the recent release of Hiero 1.9v1, I was thinking of not posting this problem on my site thinking it fixes the muted audio playback that I encountered in my project (which teaches me a big lesson in doing more prototyping in a new software). What’s up with […]

nuke_convolve_or_defocus

Nuke Tips – Convolve or Defocus?

Yet another “This” or/vs “That” tips. I guess regular visitor to the site will know how much I hate (ok that is a strong word) Nuke’s scanline render as it is pretty slow. Besides that, some of Nuke node are still CPU based which is pretty slow too (as in some nodes hardly utilise or […]

card3d_vs_card

Nuke Tips – Card 3D vs Card

Nuke’s default scanline render can be really slow to me IMHO. So whenever you need to arrange maybe a few cards in a shot, I highly recommend using Card3D instead. The difference that I know is that Card3D can’t interact with other objects in Nuke 3D scene (this is where the regular Card node is […]

nuke_cache

Nuke Tips – Clearing Cache Regularly

There are times where Nuke cache get corrupted occasionally with varying result such as duplicate frames, corrupted render or simply reading from the cache instead of processing the new settings in your script. So one of the quickest way to fix it is to clear the cache. Well clear all the cache. I do browse […]

Nuke Tips – Using MarkerRemoval on Greenscreen or Any Backdrop

Nuke Tips – Using MarkerRemoval on Greenscreen or Any Backdrop

If you ever need a tool that quickly removes any marker from a greenscreen or any backdrop, the MarkerRemoval node is very handy. The drawback is the time consuming process the footage when removing the markers so make sure to render out your clean plate when done removing all the markers. A quick sample script […]

shufflecopy_demo

Nuke Tips – ShuffleCopy any channel to Alpha

Ok this is more of a demonstration of how ShuffleCopy works instead of a tip since I remember being so clueless to this operation when learning Nuke. If any of you uses Shake before, it is similar to the SwitchMatte node where any alpha will be swap into your chosen node. ShuffleCopy does more than […]

nuke_b_pipe

Nuke Tips – The B Pipeline

In Nuke, whenever you have any nodes that have A and B input, usually the operation will involve processing A over B. Therefore by disabling the node function, we allow input B to pass down through the pipeline operation as input A will be blocked from being processed by Nuke. By configuring B to keep […]

nuke_mix

Nuke Tips – Mixing in Nuke

Most nodes in Nuke have the mix function at the bottom of the node properties. It behaves similarly to the opacity function in Photoshop and After Effects so if you ever need to control the amount of blending a node does, this is one of the method to do so. You can also animate the […]

rotate_reformat_nuke

Nuke Tips – Rotating Images/BBOX by 90 degree

So you need to rotate an image by 90 degree. Time to use the Transform node rotate feature! Woops it doesn’t behave like Photoshop rotate canvas function. I remember being bump by this problem and realise the Reformat node is your weapon of choice in this scenario. Enable the Turn checkbox and change the type […]

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