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category: Nuke Tips

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Nuke Tips – Proxy Mode in Nuke

Know when to use Proxy mode in Nuke to speed up your flipbook/preview process.

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Nuke Tips – Time Offset

Back to basic with this simple explanation on how Time Offset in Nuke works.

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Nuke Tips – Position to Points in Nuke

Need to visualize your 3D render in Nuke for relighting purpose? Position to Points node allows you to generate point cloud in Nuke 3D space.

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Nuke Tips – Disable Node Using Expression

Need to disable a node that is heavy to render at specific frame range? Learn how to utilize expression to disable it.

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Nuke Tips – Transform in Nuke

Learn more about the various transform in Nuke and it’s equivalent in Photoshop.

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Nuke Tips – Quick Texturing with Project3D

Need a 3D object textured quickly in Nuke? This post explains how texturing with Project3D can be used on any 3D geometry in Nuke.

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Nuke Tips – LightWrap in Nuke

A rundown on using LightWrap in Nuke to integrate FG elements into BG in a believable manner.

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Nuke Tips – Full Frame Processing

Full Frame Sensor I mean Full Frame Processing Introduce in Nuke 8, the Full Frame Processing feature allows the user to toggle between rendering the visible area of your comp (which is the default behaviour in Nuke) or render the full size frame regardless of the active visible area in the Viewer. To enable it, […]

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Nuke Tips – Distort CG Render using Nuke Lens Distortion

Oh dear my CG render have perfect perspective So you have the awesome 3D model, texturing and lighting work but then you need to distort the renders to fit into the original plates that is shot using a lens with noticeable lens distortion. This is where the Lens Distortion node comes in to assist through […]

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