PostsNuke TipsDemo ReelGalleryResumeAbout

Posts

nuke_timeoffset_header

Nuke Tips – Time Offset

Back to basic with this simple explanation on how Time Offset in Nuke works.

nuke_pos2point_header

Nuke Tips – Position to Points in Nuke

Need to visualize your 3D render in Nuke for relighting purpose? Position to Points node allows you to generate point cloud in Nuke 3D space.

nuke_disable_node_header

Nuke Tips – Disable Node Using Expression

Need to disable a node that is heavy to render at specific frame range? Learn how to utilize expression to disable it.

nuke_transform_header

Nuke Tips – Transform in Nuke

Learn more about the various transform in Nuke and it’s equivalent in Photoshop.

quicktexturing_header

Nuke Tips – Quick Texturing with Project3D

Need a 3D object textured quickly in Nuke? This post explains how texturing with Project3D can be used on any 3D geometry in Nuke.

nuke_lightwrap_header

Nuke Tips – LightWrap in Nuke

A rundown on using LightWrap in Nuke to integrate FG elements into BG in a believable manner.

wp_pagespeed_header

Optimizing WordPress for Google PageSpeed

It is worth it to optimize WordPress for Google PageSpeed score? Read on as I butcher my site to get a decent score.

error_establishing_database_wordpress

WordPress – Error Establishing Database Connection (and how I solve it)

Unlimited Error Establishing Database Connection Works 13th May 2015 Update: With the high volume of spambot attacks on this website since late April 2015, I noticed that it can crash the MySQL process easily when it start to run out of RAM to handle the amount of connections generated by the spambot. I recommend disabling […]

nuke_full_frame_processing_header

Nuke Tips – Full Frame Processing

Full Frame Sensor I mean Full Frame Processing Introduce in Nuke 8, the Full Frame Processing feature allows the user to toggle between rendering the visible area of your comp (which is the default behaviour in Nuke) or render the full size frame regardless of the active visible area in the Viewer. To enable it, […]

<< Older PostsNewer Posts >>
Social
GitHubGitHub
© 2024 Huey Yeng
Back to Top
Dark BackgroundDefault Background