CR Devil May Cry 4 – FX Tasks List

CR Devil May Cry 4 (CRデビルメイクライ4)

My last Japanese 3DCG project during my time at Flystudio Malaysia before Digital Frontier JP parted ways, it was a fun ride for me as I got to explore many new opportunities such as creating a reusable FX assets for other artists and my first foray in writing lots of scripts for pipeline automation!

Sure enough this project was the last fun project before I switch industry to work as a Python developer professionally for the financial risk technology sector as of this article posting.

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Learning Houdini for Project DQ

Learning Houdini for Project DQ!

In this post, I’ll be covering the overall goal of Project DQ that is as a learning platform for using Houdini for all FX tasks.

As the demand of Houdini skills for FX shots risen for the past several years, I realise it is time to pick it up or get left behind.

While I do not have exposure to Houdini in actual production at my prior workplace, I tried to adapt what I’ve learn in Maya, 3ds Max and RealFlow into Houdini… should be a frictionless learning curve right?

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Nuke Tips – Kronos, MotionBlur, Oflow, or VectorBlur?

The last draft for this article dated back to Jan 25, 2016… time to revive it!

Kronos, MotionBlur, Oflow, or Vector Blur? I’m blur…

The great thing with Nuke is that we have many ways to skin a cat problem.

I’ll be focusing on adding motion blur to CGI FX elements like fire, blood and debris. Yes you can abuse I mean use Kronos and Oflow for adding motion blur instead of slowing down footage!

Time to explore the various methods and see which one make or break depending on the situation.

Do not get confused with MotionBlur2D and MotionBlur3D which are not designed to generate motion blur by analysing the image sequences. MotionBlur2D uses the Transform animation while MotionBlur3D uses the camera animation to generate motion blur.

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